Mutant FutureI just ordered Goblinoid Games’ Mutant Future from today. (You can download the PDF free!)

I’m really looking forward to reading through it (great summer fare). And I might try to get my nephew interested in a short-term campaign.

Right now, I’m thinking of something like a post-apocalyptic retelling of Beowulf. But with a spidergoat and its huge angry mama.spidergoat

To help keep the action visceral and fun for a pre-teen, I also picked up some of WotC’s Star Wars minis from miniaturemarket. I stayed away from canonical characters and concentrated on oddball monster types and n0-name rebels and pilots and guards. These will make good PC and NPC figures.

Weequay Pirate


I picked up a ton of good minis, with about 95% of them being under one dollar, so I only ended up spending about 20 bucks.


awesome mutant beast


Here’s another post that I allowed to languish. Shame on me for failing my Spot check. (The DC must’ve been like 40 or something!)

This is a continuation of my preview of WotC’s previews of their upcoming Dangerous Delves line of monster miniatures. In this post, I’ll cover previews 4-7. You can also check out my preview of Dangerous Delves 1-3.Dangerous Delves - Rust Monster

Dangerous Delves preview 4 brings us a couple of old favorites…namely the Frost Giant and the Rust Monster. As you can see in the image, the Rust Monster looks spot-on. Kudos! I can’t wait to get a couple of these to use in an old-school Labyrinth Lord game, where one touch completely ruins your arms or armor (depending upon who hits whom).

The Frost Giant is okay, but he’s nowhere near as cool or bad-ass as the previous incarnations. Check out the side-by-side comparison, with New Guy on the left:

I love WotC’s pre-painted plastic minis. Just love ’em. I have never played the actual miniatures skirmish rules; I just love to use these bad boys in lieu of (or in tandem with) painted metal figures for my tabletop gaming.

Even back in my early AD&D gaming days in the 80s, we loved finding just the right mini to represent our favorite character. We’d hang out on weekends in one another’s garages, listening to heavy metal, painting minis, and dreaming up new challenges for our campaigns.

These days, with job, family, real life, and other unsavory non-gaming-related things vying for my time, I can’t hang out in my garage painting minis like I used to. <sigh> And that’s where WotC comes in.

mi20090417a_cyclopsI’ve been salivating over the new monsters. Each pack has:

  • One visible figure, always Large
  • One rare figure, about half are Large
  • One medium or small uncommon miniature
  • Two common miniatures

Dangerous Delves Preview 1 includes a sweet Cyclops Crusher and some kick-ass Orcs. I’m not fond of where they’re going with the look of Gnolls in this pack, but that’s not a deal-breaker.

Dangerous Delves Preview 2 introduces us to a spotted Unicorn. Seriously. Nothing about this preview excites me much, other than some Yuan-ti and a snake swarm. I like swarms. But this batch kinda bores me…mi20090424a_abo

And then, just released today, Dangerous Delves Preview 3 comes along and slaps me in my happy face with a slimy tentacle and takes control of my very mind! ABOLETH!

I’ve always had a soft spot in my vile heart for these disgusting creatures. And this mini looks simply awesome! I love the leaping/flying pose. I love the sickly color scheme. And I love the cloud of slimy mucus at the base. Just add a couple of zombies or nondescript NPC minis for thralls, and you’re all set.

Man, I can’t wait to own this bugger!

Mini Encounters are stand-alone encounters using D&D pre-painted miniatures.
I’ve identified the minis I used and their set. The stats provided are for Labyrinth Lord.

Brigand Welcoming Committee

1st Level Encounter – Urban environment
This encounter is intended to give the PCs (quite possibly) their first taste of combat. There are opportunities for roleplaying, from the initial attempts to parley to surrendering or to accepting surrender. Low-level magic arms and armor have been distributed amongst the brigands, with something of value to nearly any PC.

Background: The PCs have arrived in town, looking to begin their adventuring careers. Barnabas the Bald, leader of a gang of local ruffians, decides the PCs look like easy marks. He and his men corner the PCs somewhere secluded (in a dark alleyway, near the docks at night, etc). Barnabas charges the PCs a “toll” to walk in his town. The price: 10 gp per PC plus one weapon. If any extravagant item is apparent (such as jewelry), Barnabas will demand that, as well. For sheer annoyance, Patch-Eye Pete will clang his hand axe against his shield whenever the PCs try to speak.

Barnabas the Bald

Human Thug - Harbinger set

Barnabas the Bald

1st Level Human Fighter

STR 15, CON 13, DEX 9, INT 13, WIS 14, CHA 12, AL Chaotic,
MOVE 90′ (30′), AC 5 (scale mail & shield), HP 9, ATT +2,
DAM 1d4+2 (Club +1), SAVE F1 (WIS: +1), MORALE 8
LOOT: 17 gp, 15 sp, Club +1, Potion of Healing, ring (50 gp)

XP: 30 if killed (60 if outsmarted)

Personality & Tactics: Opportunistic and egomaniacal, Barnabas takes what he wants by force. He often targets new arrivals to town, intimidating them and shaking them down for coin. However, he is not above fleeing or surrendering if doing so will guarantee his life. He will not risk himself for anyone on his crew. Barnabas speaks Common and Orc.

Patch-Eye Pete

Human Bandit - Harbinger set

Patch-Eye Pete

Human Brigand

AL Chaotic, MOVE 120′ (40′), AC 6 (Shield +1), HD 1,
HP 8, ATT +0, DAM 1d6 (hand axe), SAVE F1, MORALE 8
LOOT: 15 gp, 15 sp, Shield +1, ring (50 gp)

XP: 15 if killed (30 if outsmarted)

Personality & Tactics: Pete loves carnage and bloodshed. If Barnabas takes the PCs prisoner, Pete will gladly torture them. Unless Barnabas surrenders, Pete fights to the death, believing that his mighty strength and his magic shield will see him through to victory. If Patch-Eye Pete is slain, he dies with a surprised look of total disbelief on his one-eyed face.

Krawse Beaumann

Crossbowman - Dragoneye set

Krawse Beaumann

Human Brigand

AL Chaotic, MOVE 120′ (40′), AC 6 (Ring Prot. +1), HD 1,
HP 8, ATT +0, DAM 1d6 (crossbow), SAVE F1 (+1), MORALE 6
LOOT: 13 gp, 10 sp, Ring of Protection +1, necklace (25 gp)

XP: 15 if killed (30 if outsmarted)

Personality & Tactics: As his name implies, Krawse Beaumann skulks in the back during combat, staying as maneuverable as possible to avoid melee. If he fails a morale check while Barnabas still lives, he will plead (quite pitifully) with Barnabas to call off the fight and save their skins. If Krawse fails a morale check after the death of Barnabas, he flees. If captured, Krawse acts compliant, but will attempt escape as soon as possible.

Alix the Blade

Skullsplitter - Aberrations set

Alix the Blade

Human Berserker

AL Neutral, MOVE 120′ (40′), AC 7, HD 1+1 HP 9, ATT +0,
DAM 1d8+1 (Battle Axe +1), SAVE F1, MORALE N/A
LOOT: 13 gp, 30 sp, Battle Axe +1, bracelet (25 gp)

XP: 20 if killed (40 if outsmarted)

Personality & Tactics: Alix immediately goes into a reckless berserker rage. He gains a +2 attack bonus. He battles to the death without a morale check. If Barnabas orders him to calm himself, Alix gets to make a saving throw versus Death to end his rage. He may only make one such attempt per encounter.