Mini Encounters are stand-alone encounters using D&D pre-painted miniatures.
I’ve identified the minis I used and their set. The stats provided are for Labyrinth Lord.
Brigand Welcoming Committee
1st Level Encounter – Urban environment
This encounter is intended to give the PCs (quite possibly) their first taste of combat. There are opportunities for roleplaying, from the initial attempts to parley to surrendering or to accepting surrender. Low-level magic arms and armor have been distributed amongst the brigands, with something of value to nearly any PC.
Background: The PCs have arrived in town, looking to begin their adventuring careers. Barnabas the Bald, leader of a gang of local ruffians, decides the PCs look like easy marks. He and his men corner the PCs somewhere secluded (in a dark alleyway, near the docks at night, etc). Barnabas charges the PCs a “toll” to walk in his town. The price: 10 gp per PC plus one weapon. If any extravagant item is apparent (such as jewelry), Barnabas will demand that, as well. For sheer annoyance, Patch-Eye Pete will clang his hand axe against his shield whenever the PCs try to speak.
Human Thug - Harbinger set
Barnabas the Bald
1st Level Human Fighter
STR 15, CON 13, DEX 9, INT 13, WIS 14, CHA 12, AL Chaotic,
MOVE 90′ (30′), AC 5 (scale mail & shield), HP 9, ATT +2,
DAM 1d4+2 (Club +1), SAVE F1 (WIS: +1), MORALE 8
LOOT: 17 gp, 15 sp, Club +1, Potion of Healing, ring (50 gp)
XP: 30 if killed (60 if outsmarted)
Personality & Tactics: Opportunistic and egomaniacal, Barnabas takes what he wants by force. He often targets new arrivals to town, intimidating them and shaking them down for coin. However, he is not above fleeing or surrendering if doing so will guarantee his life. He will not risk himself for anyone on his crew. Barnabas speaks Common and Orc.
Human Bandit - Harbinger set
Patch-Eye Pete
Human Brigand
AL Chaotic, MOVE 120′ (40′), AC 6 (Shield +1), HD 1,
HP 8, ATT +0, DAM 1d6 (hand axe), SAVE F1, MORALE 8
LOOT: 15 gp, 15 sp, Shield +1, ring (50 gp)
XP: 15 if killed (30 if outsmarted)
Personality & Tactics: Pete loves carnage and bloodshed. If Barnabas takes the PCs prisoner, Pete will gladly torture them. Unless Barnabas surrenders, Pete fights to the death, believing that his mighty strength and his magic shield will see him through to victory. If Patch-Eye Pete is slain, he dies with a surprised look of total disbelief on his one-eyed face.
Crossbowman - Dragoneye set
Krawse Beaumann
Human Brigand
AL Chaotic, MOVE 120′ (40′), AC 6 (Ring Prot. +1), HD 1,
HP 8, ATT +0, DAM 1d6 (crossbow), SAVE F1 (+1), MORALE 6
LOOT: 13 gp, 10 sp, Ring of Protection +1, necklace (25 gp)
XP: 15 if killed (30 if outsmarted)
Personality & Tactics: As his name implies, Krawse Beaumann skulks in the back during combat, staying as maneuverable as possible to avoid melee. If he fails a morale check while Barnabas still lives, he will plead (quite pitifully) with Barnabas to call off the fight and save their skins. If Krawse fails a morale check after the death of Barnabas, he flees. If captured, Krawse acts compliant, but will attempt escape as soon as possible.
Skullsplitter - Aberrations set
Alix the Blade
Human Berserker
AL Neutral, MOVE 120′ (40′), AC 7, HD 1+1 HP 9, ATT +0,
DAM 1d8+1 (Battle Axe +1), SAVE F1, MORALE N/A
LOOT: 13 gp, 30 sp, Battle Axe +1, bracelet (25 gp)
XP: 20 if killed (40 if outsmarted)
Personality & Tactics: Alix immediately goes into a reckless berserker rage. He gains a +2 attack bonus. He battles to the death without a morale check. If Barnabas orders him to calm himself, Alix gets to make a saving throw versus Death to end his rage. He may only make one such attempt per encounter.